The wait time is the amount of time that a frame is shown after the text finishes typing before the player proceeds to the next one. The wait time is measured in centiseconds. 100 centiseconds is equal to 1 second, so 200 centiseconds is equal to 2 seconds, 300 is equal to 3 seconds and so. The advance button cannot be seen if a wait time is allocated to a frame.
The minimum wait time is 1 centisecond. Using a wait time of zero or not specifying one means that the user has to hit the text advance button when playing.
Using a wait time of 1 centisecond is a common trick for running actions without showing any text.
- The delay for one gavel smash is 100 centiseconds.
- The delay for three gavel smashes is 150 centiseconds.
- The delay for one head nod by Phoenix Wright is 75 centiseconds.
- The delay for Frank Sahwit's breakdown is 550 centiseconds.
- The delay for an unsettled gallery sound is 300 centiseconds.
- The delay for "Objection!", "Hold it!", "Take That!" and "Gotcha!" is 150 milliseconds.
- Door opening effect stall time - 100 centiseconds
- Guilty - 300 centiseconds
- Not Guilty - 300 centiseconds.