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Actions perform various tasks in the player.

This list is the low level actions that the actual player understands, the editor shows a higher level, such as creating blocks out of the actions. Actions that only the editor can produce for internal use has been marked as internal.

Some actions apply before a frame starts, but most are run after the text has been advanced (or the wait time is up).

Merged frames cannot have actions set in the editor, but the player will respect any actions that end up there anyway.

Name Internal name Internal Time Parameters
Display Evidence AfficherElement No Pre Evidence/Profile ID
Reveal Evidence DevoilerElement No Pre Evidence/Profile ID
Reveal multiple pieces of Evidence DevoilerElements No Pre List of evidence/profile status List of evidence/profile id numbers
Hide Evidence MasquerElement No Pre Evidence/Profile ID
Hide multiple pieces of Evidence MasquerElements No Pre List of evidence/profile status List of evidence/profile id numbers
Answer a Question (3 Answers) RepondreQuestion No Post Answer # 1 Answer # 2 Answer # 3 Target frame 1 Target frame 2 Target frame 3
Answer a Question (2 Answers) ChoixEntre2 No Post Answer # 1 Answer # 2 Target frame 1 Target frame 2
Answer a Question (4 Answers) ChoixEntre4 No Post Answer # 1 Answer # 2 Answer # 3 Answer # 4 Target frame 1 Target frame 2 Target frame 3 Target frame 4
Ask for evidence DemanderPreuve No Post List of evidence/profile flags List of evidence/profile ids Target frame for incorrect answer List of target frames (Optional)Evidence and/or profile mode flag
Show psychelocks afficherVerrous No Post
Show press button AllerCI Yes Pre Target frame
Jump to frame AllerMessage No Post Target frame
Reveal frame AjouterCI No Post Target frame
Break one psychelock briserVerrou No Post
Begin location CreerLieu Yes Post Location id Location name Initially visible End frame
Set variable DefinirVar No Post Variable name New value
Ask for evidence (psychelock) DemanderEltVerrous Yes Post List of evidence/profile flags List of evidence/profile ids Target frame if correct evidence Target frame if incorrect evidence Target frame if aborted
Reveal conversation DevoilerConversation No Post Conversation id and Discussion list frame Location id
Reveal location DevoilerLieu No Post Location id
Reveal intro for location DevoilerIntroLieu No Post Location id
Reveal psycelock for location DevoilerVerrousLieu No Post Location id and Discussion list frame
Location discussion topic list (old) DiscussionEnquete Yes Post List of (Target frame,Topic name,Initially visible)
Location discussion topic list (new) DiscussionEnqueteV2 Yes Post List of target frames List of topic names List of initially visible flags Psychelock target frame Psychelock initially visible flag
Check expression EvaluerCondition No Post Expression True target False target
End the game FinDuJeu No Pre
Flash the healthbar FaireClignoterVie No Post Amount to flash
End pscychelock FinVerrous Yes Post Location id Target frame
Prompt for variable value InputVar No Post Variable name Input filter Show as password flag
Start cross examination LancerCI Yes Post List of statement frame ids List of evidence/profile flags List of evidence/profide ids List of target frames Wrong present destination
Begin psychelock LancerVerrous Yes Post Location id Number of locks (1 to 5)
Hide frame MasquerMessage No Post Frame id
Hide location MasquerLieu No Post Location id
Hide intro for location MasquerIntroLieu No Post Location id
Hide conversation MasquerConversation No Post Conversation id, discussion list frame Location id Hide psychelock MasquerVerrousLieu Location id, discussion list frame
Switch on variable TesterVar No Post Variable List of matching values List of target frames Destination if no match
Leave crossexamination pauseCI Yes Post
Penalty PerteVie No Post Amount
Point at image PointerImage No Post Image URL List of top positions List of left positions List of right positions List of bottom positions Destination if no match List of target frames
Set gameover script ReglerGameOver No Post Target Frame
Return to crossexamination RetourCI Yes Post Target Frame
Location move list SeDeplacer Yes Post List of (Location id, location name)

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